Tobu

High Concept

Soaring through the air feels invigorating and liberating. Skillfully navigating through a space invokes a sense of gratification. Existing in a spiritual environment creates a surreal and mystical sensation.

Gameplay

The player flies forward endlessly as they weave their way through treacherous obstacles and hazards. Collecting enough rings in a row rewards the player with a temporary transition to a Spirit World. While in the Spirit World, the player faces different obstacles and earns additional points. A typical play session sees the player transitioning regularly to and from the Spirit World. 


Project Details

Made in Unity Engine

8 UCF Game Design students on the team

4 months


Producer / Designer

Documentation

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Documentation

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Documentation

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Moving Forward

In order to create a polished game in the production phase, there will be certain changes that need to take place. Because the game is a 2D side scroller in a 3D environment, this allows for many interactions to be interesting and unique during gameplay. To make the game stand out and be as fun to play as possible, the goal in production is to take advantage of the environment and make the gameplay smoother with upgrades in abilities and gameplay.